Saturday, June 7, 2014

What HearthStone needs to fix to become a great Free-To-Play game


Stuff that Blizzard straight up needs to fix in HearthStone:

1. Change disenchanting to make it easier to craft cards:

As it stands now, HearthStone players have to disenchant their precious cards to craft new ones. If you want a specific card you'll wind up trying to craft it, and you'll have to burn a small collection of cards into Arcane dust. For some cards this means burning 8 common cards, which will yield you 5 Arcane dust each. Seriously, common on Blizzard, I have to get rid of eight cards to craft just one! I hate this, and I wish you only needed to burn 4 cards and you got 10 Arcane dust for each card burned.

Why am I crying about card crafting? Well for one, you can't burn any old card you have in your collection there are only specific cards that can me mashed down into Arcane dust. Two, you'll get to a certain point in the game when you'll need to craft cards to make better decks to compete with better players. Three like I said before it's ridiculously expensive, a player like myself may burn half of his collection of cards to make one polished deck. Yeah, that's very lame, and I'm not a hard core HearthStone player because of this.

2. Change Matchmaking to include tiers of players:

Unlike most Free-To-Play games which have tiers that players play against each other depending on skill set, HearthStone has levels. The annoying thing about this level system is that every "Season" HearthStone has resets every players level. High level players face weak beginners for a few days bashing in their brains with strong legendary decks. Yeah, it's fucking shitty to face these guys who steamroll you with their awesome play and powerful cards. Having the level reset every "Season" puts newer players into this situation, and it probably drives away potential newcomers to the game.

3. Add in more multiplayer options:

Right now HearthStone is just a 1v1 game, but it could be pretty awesome to have 2v2 or 3v3 games. The trouble would be balancing the classes and figuring out synergies between them to make it a worth while addition to the game. I always loved playing Magic The Gathering with 6 or 8 friends, and it was blast to team with people to fight bloody matches.

Conclusion:

These are my three gripes about HearthStone, a game that has potential to be awesome. Blizzard's first Free-To-Play game still has some work to do, but hopefully we're an update or two away from having a fantastic all-around experience.

If I'm wrong about anything above feel free to comment and I'll correct it!